Currently, I'm waiting to see if the new Quest update will allow me to get high enough frame rate to run the way I want it. If it does, then I've got a new project I'll be finishing soon, and will upload a version that can be used on any headset.
Hey y'all. My month and a half of hell at work are over, and I'm starting to get things going again on VR stuff. While I was away, I did have some time to learn new things, as well as really think about the direction I want to go in all of this. I have two main takeaways.
1. Though my job will be easier over the next few months, my new responsibilities mean that I can't be as carefree there as I was before. More money, good. Loss of some agency, stressful. This means that I have to allow myself as much agency in my creative ventures as possible. Which means working on the things I want to work on each day, week, month.
This all adds up to the fact that, as of now, I have to stop making plans, and promising things, that I may not want to do next week. So, as I create new projects, I will make sure they are small in scale, and can be posted as finished experiences.
2. More time at work, meant that I had more time to render 360 degree images, and turn them into high definition VR experiences. I am really enjoying this. The difference in how the models look pre-rendered versus real-time rendered, is astronomical. However, you can't really interact with pre-rendered images. There are pros and cons of both of them.
Last night, I put these two together, and I think my next project will be just that. One model, in one room. In real-time she'll interact with you. In pre-rendered, you can see what she looks like in high definition VR.
Then again, I don't know what I'll feel like working on next week. I do know that I want to upload a new project soon though.
The Quest 2 version is being actively developed. I've been working on ways of being able to give High Def experiences while on the Quest, and I'm close. For now though, the Medium Def will have to do.
Unfortunately, it won't run on Quest 2 with these graphics. If there is enough interest, I will port this to Quest 2 with lower fidelity graphics. Would still look good, but not as good.
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how to running in pico 4
It will only run on the Quest 2.
can you do a pico vr version?
Currently, I'm waiting to see if the new Quest update will allow me to get high enough frame rate to run the way I want it. If it does, then I've got a new project I'll be finishing soon, and will upload a version that can be used on any headset.
thank you
Hey y'all. My month and a half of hell at work are over, and I'm starting to get things going again on VR stuff. While I was away, I did have some time to learn new things, as well as really think about the direction I want to go in all of this. I have two main takeaways.
1. Though my job will be easier over the next few months, my new responsibilities mean that I can't be as carefree there as I was before. More money, good. Loss of some agency, stressful. This means that I have to allow myself as much agency in my creative ventures as possible. Which means working on the things I want to work on each day, week, month.
This all adds up to the fact that, as of now, I have to stop making plans, and promising things, that I may not want to do next week. So, as I create new projects, I will make sure they are small in scale, and can be posted as finished experiences.
2. More time at work, meant that I had more time to render 360 degree images, and turn them into high definition VR experiences. I am really enjoying this. The difference in how the models look pre-rendered versus real-time rendered, is astronomical. However, you can't really interact with pre-rendered images. There are pros and cons of both of them.
Last night, I put these two together, and I think my next project will be just that. One model, in one room. In real-time she'll interact with you. In pre-rendered, you can see what she looks like in high definition VR.
Then again, I don't know what I'll feel like working on next week. I do know that I want to upload a new project soon though.
Anyway, off to getting ready for work.
can i play this on my phone normally without needing a VR?
Unfortunately not.
The Quest 2 version is being actively developed. I've been working on ways of being able to give High Def experiences while on the Quest, and I'm close. For now though, the Medium Def will have to do.
I just checked out the demo, and i like it! I've always had a thing for redheads
I like the new update, very nice work! I really like the pass through mode.
how do you turn passthrough on?
It's on one of the pause menus where you can change the scene
Can you by any chance make it compatible with Quest 2? Awesome work btw.
Unfortunately, it won't run on Quest 2 with these graphics. If there is enough interest, I will port this to Quest 2 with lower fidelity graphics. Would still look good, but not as good.
Actually, I'm going to try to build it to Quest 2 and see if I can get it to work. I'll know by tomorrow.
Thank you very much. Just so you know, if its not possible, its completely fine.
I hope it wworks. I'm a quest user too. Love your stuff.
Thank you.
Quest 2 Demo scene is available. No sex animations, but you can check out how she looks.
Awesome! I will check it out now! Thanks!
Thank you!
Quest 2 Demo scene is available. No sex animations, but you can check out how she looks.