Hello all. This is a sample pack of some characters I created using Daz Studio and Stable Diffusion. These assets can be downloaded and used for your projects, both commercial and non-commercial. If you use them, send me a link so I can check them out. A little bit of PhotoShop skill will come in handy to get the clothes to fit just right. 

Collaborators Wanted

This project is mostly just a place to see if anyone is interested in collaborating. My goal is to find a few people who like this style (or are interested in exploring other styles), and will help put together a short demo. I am open to changing styles, but I really enjoy the Daz to Stable Diffusion workflow, so that would have to be part of the project. 

I am open as far as software is concerned. I would love to create something in RPG Maker, but it is more realistic to do a demo in Ren'Py. 

I am also dabbling in 360 Stereoscopic visual novel creation, but haven't perfected the workflow yet. 


Asset Creation

My other goal is to create assets for other people, using my workflow. That could mean expanding this asset-pack, creating custom characters, or creating a new asset-pack with a different style. Whatever path seems to have higher demand, is probably where I'll focus. 

Notes on Workflow

Here are a couple of things I've noticed on my Daz to Stable journey. Any discussion around these observations would be dope. 

  1. Realism vs Consistency. The more real the characters look, the less consistent they get. My workflow adds skin details that won't be completely consistent between each character's poses and expressions. Consistency can be achieved by using a lower denoise in Img2Img (basically just adding polish to the Daz renders), but they won't look as good. 
  2. Animation is Tough. The more detailed the character sprites, the more difficult the animation will be. If a mole is a little bit farther to the right of her nipple in one image vs another, the player probably won't be able to tell. However, in animation, seeing that mole move an inch can break immersion. I am still working on a better workflow for this, and it is part of the reason I am looking for collaborators. 

Download

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Realistic Pack.zip 53 MB

Comments

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I'm a programmer who would like to get into game dev. I would be interested in joining the team. 

HI. I am an experimental not convencional artist audio video. im writing to you because I am responding to your appeal regarding the search for collaborators. we are aligned in many aspects and above all. I am foraying into vr360, the same sector as you. and as for rpg maker or similar I have experience to do it as you say. open to experimenting with new styles. If you are looking for a serious person don't hesitate to contact me...regards G

My contact info is kuminer69@gmail.com

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