Naughty Elves (Working Title)

Thank you for stopping by. This is a Visual Demo (meaning its purpose is getting feedback on the visual elements, and also giving you an idea of what I'm aiming for in this game).

The only objective right now, is to get the character to her bed, and get her to sleep nude. 

The game is intended to be a turn based RPG harem game. You will need to collect Naughty Elves (the game title will change) to defeat the evil intent on destroying the world. How you treat your women will affect how they fight in battle. Interactions with healers will be different than those you have with warriors. 

Kuminer Patreon

Will I Work On More VR Content?

Some of you will be stopping by my page to check on my VR content. For the past year or so, I've focused mostly on interactive content for the Quest 2. My last few attempts at a project looked amazing, and I was really excited for them. However, the Quest 2 is not powerful enough to handle what I was creating. I could have focused on PC builds, but in my experience, those builds get about one tenth of the amount of downloads. I also have no interest in a Quest 2 version that strips away the really amazing visuals I was creating. Once the Quest 3 comes out, and I've had time to play around with it, I will start creating for it, and will publish content if I'm happy with performance. 

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Naughty Elves.zip 257 MB

Comments

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There's literally nothing to do the first area she hears a noise and decides she wants a nap then there's an area with 2 gem like things to the bottom left behind the trees but I can't get to them then there's an area with a black background and trees and a prop mountain. And a brazer. I'd assume that the game is just this 3 areas with nothing to do in them. But the comments imply otherwise so I'd like to know what the hell am I supposed to do?

wow, never thought I would find a basic rpg that looks this good. The only real feed back I have is that the crystal used to interact with the bed looks a little out of place and the stone path in the village could use a bit more texture as they look a bit plain compared to everything else. I hope development goes well for this.

(+1)

Thank you. I'm still trying to decide the best ways to get the player to go to certain spots. The crystal was just a handy option for the bed. 

Development got put on hold for a couple of days, because they decided to drop RPG Maker Unite out of nowhere, and I decided to give it a try before I get too deep into development on this game. So far, it's mixed results. 

Graphics are ok but I wonder if you're focusing on the scenes vs the gameplay. Music changing is also good but I would put a door over places that aren't open to the player. I would suggest diving into the story to differentiate this from other games and because that is what will draw in the audience.

I might have to rewrite my description. The entire purpose of the demo was for feedback on the visuals. 

Looks good, feels pretty good, and plays well. The music is nice and it's cool how the music changes with different areas. Keep up the good work!

download able version?

I just uploaded a PC version.

thanks